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Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Detect Evil and Good - For the duration, you know if there is an aberration, celestial, elemental,...
- detect good and evil - Search - D&D Beyond
Detect Evil and Good. Spells D&D Free Rules (2024) For the...
- detect good and evil - Search - D&D Beyond
1st-level divination. Casting Time: 1 action. Range: Self. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.
Components: V S. Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.
Detect Evil and Good. Level: 1st. Casting Time: 1 action. Duration: 10 minutes (concentration) School: Divination. Classes: Cleric, Paladin, Pact of the Genie Warlock. Range/Area: Self (30-ft. sphere) Damage/Effect: Detection. Attack/Save: None. Components: V, S. Source: Basic Rules pg. 252. Toggle. Spell Description.
Detect Evil and Good. 1 st-level divination. Casting Time: 1 action Range: self Components: V, S Duration: Concentration, up to 10 minutes. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or ...
Detect Evil and Good. Spells D&D Free Rules (2024) For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so.
D&D 5e Spell details for Detect Evil and Good, including components, casting time, range, damage and more.