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  1. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range.

    • Equipment

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    • Resistance

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    • Shortsword

      Melee weapon (martial, shortsword) Finesse. When making an...

    • Spear

      Spear Melee weapon (simple, spear) Range. A weapon that can...

    • Cookie Preferences

      Rapier Melee weapon (martial, rapier) Finesse. When making...

    • Longsword

      Longsword Melee weapon (martial, longsword) Versatile. This...

    • Maul

      Maul Melee weapon (martial, maul) Heavy. Small creatures...

  2. The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged.

  3. 20 kwi 2020 · A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range.

  4. 20 lis 2023 · Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll.

  5. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage.

  6. 20 lis 2023 · In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which we’re going to break down here starting with the most simple division of weapons into melee and ranged categories.

  7. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.

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