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  1. Ghosts of Saltmarsh. ID:RF. Icewind Dale: Rime of the Frostmaiden. IMR. Infernal Machine Rebuild. JRC. Journeys through the Radiant Citadel. KGV. Keys from the Golden Vault.

  2. Browse and filter all official magic items for Dungeons & Dragons Fifth Edition, including weapons, armor, potions, scrolls, and more. Find magic items by name, type, rarity, bonus, damage, and other tags.

  3. 5e Magical Weapons. Back to Main Page → 5e Homebrew → Equipment. Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment!

  4. Magic Weapons & Ammunition Dragon Slayer. Weapon (any sword), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type.

  5. Tomb of Annihilation. Tyranny of Dragons. Van Richten's Guide to Ravenloft. Vecna: Eve of Ruin. Volo's Guide to Monsters. Waterdeep: Dragon Heist. Waterdeep: Dungeon of the Mad Mage. Wayfarer's Guide to Eberron. The Wild Beyond the Witchlight.

  6. Learn how to cast the magic weapon spell that transforms a nonmagical weapon into a +1 weapon with a bonus that increases at higher levels. Find the spell attributes, components, duration, and classes on Roll20 Compendium.

  7. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.

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