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This is the recode-only page for Mutations. To read information about the legacy-only Mutations, see Mutations/Legacy. Mutations are cosmetic effects (with certain exceptions, such as Dwarfism or Gigantism, which modify model and hitbox size, and thus can slightly alter combat and travel...
Creatures with mutations that have died can be restarted with their mutations for a fee of 50 Shooms. Otherwise, they will lose their mutations upon restart. All mutation rates have been confirmed by Creatures of Sonaria tester kinderklawz.
This video shows the new mutations and the new colouring system in the new Recode of CoS! (Note that what is shown in this video may be changed)Clip captured...
Stat-affecting mutations were present in Legacy, but were not present in Recode up until the update on January 12 th, 2024. Traits are permanent stat-modifying effects that have a chance of being applied to creatures under certain circumstances.
Recode: mutations are caused in nests and rarely in spawned creatures (personal experience). Mutations are things like being hatched as an albino or melanistic version of said creature. Reply reply
Recode Features (as of 4/8/23) Discussion. UPDATED (4/9/23) (added in comments) Hello, I’ve been seeing a some people both in game and out ask about what’s going on with the recode, what all is planned and what is currently made so I went ahead and made a list.
We are excited to announce that we have been working on a complete recode of the game from scratch! This new version of the game uses less than 10% of the original codebase and focuses on optimizing and expanding the game's systems for a better gaming experience.