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  1. Confusion. Source: Player's Handbook. 4th-level enchantment. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions.

  2. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Confusion - This spell assaults and twists creatures' minds, spawning delusions and provoking unco...

  3. 4th level enchantment. Casting Time: 1 action Range: 90 feet Components: V S M (Three nut shells) Duration: Concentration, up to 1 minute Classes: Bard, Druid, Sorcerer, Wizard. This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you ...

  4. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Confusion - Each creature in a 10-foot-radius Sphere centered on a point you choose within range m...

  5. Our guide to the Confusion spell including spell slot level, components, school of magic, which classes can cast it, and the best way to use this spell.

  6. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

  7. Confusion. 4 th-level enchantment. Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.

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