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  1. 14 sty 2024 · Cast Time: Instant Requires Level 10 Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.

  2. If you have Armour/Evasion (and lots of it) then level your CwDT until it triggers at 1/4 to 1/3 of your life (eg for 4k life you want your CwDT to trigger at approximately 1000 to 1300 damage taken - level 7 to level 11 CwDT).

  3. 13 paź 2024 · Cast when Damage Taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage from hits. Contents. 1 Skill functions and interactions. 2 Gem level progression. 3 Item acquisition. 3.1 Recipes. 3.2 Vendor reward. 4 Related unique items. 5 Alternate skill effects. 6 Cats when Damage Taken.

  4. I tried the settings with cast on dmg taken + any of the combination of the other 3 (remove life tap sp, add life tab with each skill, etc) but none worked. Can any one tell me why?

  5. Cast when Damage taken level. I have a 4L setup with Cast When Damage Taken - Immortal Call - Increased Duration -Wave Of Conviction with level 10, 13, 12 and 18. I have around 4.3k HP at the moment and it triggers every 1354 damage.

  6. On a strict damage-in-per-damage-out basis, Cast when Damage Taken roughly triples in power between level 1 and level 20, depending on the skill used. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem.

  7. On a strict damage-in-per-damage-out basis, Cast when Damage Taken roughly triples in power between level 1 and level 20, depending on the skill used. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem.

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