Search results
14 sty 2024 · This guide discusses effective uses of Cast when Damage Taken Support. Due to the large amount of damage taken needed per damage effectiveness and the rapid scaling of damage taken required per level, it is advisable to use spells for purposes other than damage that do not depend heavily on the active skill level. Possible choices include:
- Cast when Damage Taken Support
Damage counter and trigger cooldown: The Cast when Damage...
- Cast when Damage Taken Support
Below, I will refer to the "Cast When Damage Taken" gem as "CWDT" FACTS I UNDERSTAND: - CwDT does nothing by itself, it just gives every linked spell gem a damage counter and a damage counter cooldown which triggers it when it reaches the damage threshold. - Each counter works independently 'per skill gem' and cooldowns work 'per spell'.
13 paź 2024 · Damage counter and trigger cooldown: The Cast when Damage Taken gem itself does not have a counter or cooldown, only spells it supports do. Each supported skill has an internal damage counter that tracks the total accumulated damage taken from hits .
I have a The Balance of Terror jewel which says do x when you cast y curse. Except it isnt activating when these spells are triggered via Cast When Damage taken. As far as I know, you should still be considered to be casting a spell if you do so from CWDT. Does anyone know otherwise?
Damage Counter and Cooldown: Each linked skill has an internal damage counter that tracks the total accumulated damage taken from hits, but not from damage over time or the Blood Magic passive [1] (e.g. you cannot use Righteous Fire to trigger Cast when Damage Taken).
Cast when Damage Taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage. Contents. 1 Skill functions and interactions. 2 Gem level progression. 3 Item acquisition. 3.1 Upgrade paths. 3.2 Vendor reward. 4 Related unique items. 5 Strategy. 6 Cats when Damage Taken. 7 Version history. 8 See also.
On a strict damage-in-per-damage-out basis, Cast when Damage Taken roughly triples in power between level 1 and level 20, depending on the skill used. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem.