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Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers.
Vampire: The Requiem Second Edition is a rulebook revision for Vampire: The Requiem. While keeping the basic premise and structure of the game intact, it dramatically overhauls the setting and rules.
Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. It was first released in August 2004, together with the core rule book for the World of Darkness.
Wampir: Requiem (ang. Vampire: The Requiem) to gra fabularna wydana przez wydawnictwo White Wolf osadzona w „nowym” Świecie Mroku, będąca następcą linii gry Wampir: Maskarada. Wydana została w sierpniu 2004 roku wraz z nowym podręcznikiem podstawowym do Świata Mroku.
23 sie 2016 · A vampire can inure herself to a particular type of breaking point, removing its risk of detachment at the cost of developing a bane. A vampire can only develop three banes this way (or two for Clan Mekhet), and suffers a die penalty on future detachment rolls for each bane inured.
12 lis 2013 · Visceral drama and personal horror.
Mechanics for creating Half-Damned characters. Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone. Information on Half-Damned antagonists for vampire chronicles.