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  1. When “TAKE OFF!” rolls up, the player immediately draws a TAKE OFF! card. If one or more of the player’s jets is on the eastern half of the map, the TAKE OFF! card must be drawn from the brown deck.

  2. 12 lis 2023 · Take Off! I retyped the rules from various pictures around the web, formatted it the same as the original rules, and then organized it into a booklet layout (double-sided, print short side). Has a combination of language from the different publication years' versions mixed together.

  3. Take Off is an engaging and unique board game that sets itself apart from other games due to its innovative take on an airplane-themed strategy game. Players must construct airports, bid for passengers in order to gain money, and improve their own airports whilst simultaneously attempting to hinder their opponents.

  4. A "Take Off!" face showing on the dice means a player draws a card and must move one of their planes to a country shown on the card. The players goal is to move from Hawaii all the way from the Eastern world to the Western world (or reverse).

  5. Here is how it works. Players race fleets of jets from city to city following colored route lines across a large laminated map of the world. The first player to complete the round-the-world flight wins the game. It is an exciting race that combines strategy with luck, in cooperation with good-natured competition.

  6. 21 lip 2024 · Take Off! is a board game released in 1987 that revolves around aviation and flight. Designed for 2 to 6 players, the game combines elements of card play, dice rolling, and educational content related to transportation.

  7. This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before anybody else can do the same.

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