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In StarCraft: Brood War, each race has new units that change how the game flows. The terrans get the Valkyrie (air-to-air unit with large attack radius, firing four groupings of two missiles that then acquire their own targets from any non-allied unit in range) and the medic (infantry support unit).
Comprehensive StarCraft Brood War wiki with articles covering everything from units and buildings, strategies, tournaments, to competitive players and teams.
Zerg is the strongest race if you could control all the units perfectly. However, in Starcraft 1, you can only select 12 units at a time. Maximum of 10 control groups. It makes it impossible to control all your units at once if you have a maxed out zerg. Zerglings cost 1/2 supply.
Protoss is historically the hardest race to win an ASL with and Terran the easiest. Protoss is the strongest and easiest for beginners getting into the game. E.g. it can be difficult for beginner Terrans to fend of a single Zealot rushing into your base.
StarCraft: Brood War is the sequel to StarCraft. This expansion pack added to the original game new units to each race. For the terran race the Valkyrie and medic were added. For the protoss race, the dark templar, dark archon and Corsair were added.
Protoss is absolutely the easiest to learn at the start. Terran and zerg both have different steep learning curves in comparison. Terran requires good sim city and micro, while zerg requires a unique balancing act with their macro. Both lead to a lot of losses to what feel like simple things from Protoss. Reply reply.
StarCraft: Brood War is the expansion pack for StarCraft. Released in 1998 for Microsoft Windows and Mac OS, it introduced new campaigns, maps and map tilesets, music, extra units for each race, and upgrade advancements.