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Forge an empire in a universe where population growth is stripping away planetary resources. Colonize unknown planets and trade with other races for their knowledge.
Master of Orion II: Battle At Antares is a turn-based 4x space empire game and is the sequel to Master of Orion, reinterpreting that game from scratch. Unlike the original the game can be played single player or with other human players.
Released in 1996, Master of Orion II: Battle of Antares is a turn-based strategy game developed by Simtex. In this game, victory can be achieved by taking up these routes: conquer all opponents; make a successful assault against the Antaran homeworld; or be elected as the supreme leader of the galaxy.
Master of Orion II: Battle at Antares (aka 银河霸主II:安特雷斯之战, MOO 2, Master of Antares) is a video game published in 1996 on DOS by MicroProse Software, Inc.. It's a strategy game, set in a managerial, sci-fi / futuristic, turn-based, 4x, generated levels and turn-based strategy themes, and was also released on Windows and Mac.
Master of Orion II PC. Legendarna gra strategiczna należąca do podgatunku znanego jako kosmiczne 4X. Rozgrywka toczy się w systemie turowym, a zabawa polega na zarządzaniu galaktycznym...
There are three possible victory conditions in Master of Orion II. Similar to its predecessor, you can win by conquering all your opponents or by being elected by the Orion Senate. New to MoO II, the game can also be won by defeating the Antarans in their pocket dimension via a Dimensional Portal.
Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic.