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  1. Java does not have a goto statement. A label marks the statement that follows it. You can use it to break out of that statement, and only out of that statement. Control of flow will always transfer to the end of the labeled statement.

  2. Learn how to create and customize labels with text and images using the JLabel class. See examples, API, and tips for accessibility and alignment.

  3. 15 kwi 2021 · JLabel (String s, Icon i, int align) : creates a new label with a string, an image and a specified horizontal alignment. Commonly used methods of the class are : getIcon () : returns the image that the label displays. setIcon (Icon i) : sets the icon that the label will display to image i.

  4. Learn how to use the Label class to create a read-only text component in a container. See the constructor, methods, fields, and nested classes of the Label class.

  5. 6 lip 2019 · Learn how to use JLabel, the simplest Swing component, to render text or icon or both on screen. See how to customize JLabel's appearance, add it to a container, and label a component.

  6. A display area for a short text string or an image, or both. A label does not react to input events. As a result, it cannot get the keyboard focus. A label can, however, display a keyboard alternative as a convenience for a nearby component that has a keyboard alternative but can't display it.

  7. How to Use Labels. The Label class provides an easy way of putting unselectable text in your program's GUI. Labels are aligned to the left of their drawing area, by default.

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