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Welcome to this Dungeons & Dragons 5th Edition wiki. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.
- Fighter
As a fighter, you gain the following class features. Hit...
- Weapons
Improvised Weapons. Sometimes characters don't have their...
- Monk
As a monk, you gain the following class features. Hit...
- Barbarian
As a barbarian, you gain the following class features. Hit...
- Faceless
d10 Faceless Persona; 1: A flamboyant spy or brigand: 2: The...
- All Lineages
Custom Lineage. Typical character lineages in D&D include...
- Wondrous Items
Comprehensive list of magic items for Dungeons & Dragons 5th...
- Oath of Vengeance
The Oath of Vengeance is a solemn commitment to punish those...
- Fighter
Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.
Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock. Level. Proficiency Bonus. Features. Cantrips Known. Spells Known. Spell Slots.
Class Features. As a druid, you gain the following class features. Hit Points. Hit Dice: 1d8 per druid level. Hit Points at 1st Level: 8 + your Constitution modifier. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st. Proficiencies.
Class Features. As a paladin, you gain the following class features. Hit Points. Hit Dice: 1d10 per paladin level. Hit Points at 1st Level: 10 + your Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st. Proficiencies. Armor: All armor, shields.
Class Features. As a ranger, you gain the following class features. Hit Points. Hit Dice: 1d10 per ranger level. Hit Points at 1st Level: 10 + your Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st. Proficiencies. Armor: Light armor, medium armor, shields.
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.