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  1. Part 1: Creating A Character. Ch. 1: Step-By-Step Characters. 1. Choose a Race. 2. Choose a Class. 3. Determine Ability Scores. 4. Describe Your Character. 5. Choose Equipment. 6. Come Together. Beyond 1st Level. Ch. 2: Races. Choosing a Race. Racial Traits. Dwarf | Elf | Halfling | Human | Dragonborn | Gnome | Half-Elf | Half-Orc | Tiefling.

  2. This section covers the basics of the adventuring life, from the mechanics of movement to the complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures.

  3. Mechanical traps include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends on a mechanism to operate. Magic traps are either magical device traps or spell traps. Magical device traps initiate spell effects when activated.

  4. 14 paź 2023 · The current version of Dungeons and Dragons 5th Edition is a throwback to the best parts of Advanced DnD (2nd Edition) as well as 3rd Edition. It also includes many of the best parts of 4th Edition, but with simplified, streamlined mechanics.

  5. 15 paź 2023 · The official text also covers the mechanics for things like foraging, drawing a map as you travel, navigating to avoid getting lost. One important things that may be helpful to know off the top of your head: all creatures travel at roughly the same pace, regardless of their speed.

  6. Travel Pace. While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time and whether the pace has any effect.

  7. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative.

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