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  1. Class Features. Weapon and Armor Proficiency: Scouts are proficient with all simple weapons, plus the handaxe, throwing axe, short sword, and shortbow. Scouts are proficient with light armor, but not with shields. Skirmish (Ex): A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on ...

  2. You can make a scout quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by either Wisdom or Constitution. Second, choose the Soldier background. Third, choose the weapons that fit your intended Division. Class Features. As a scout you gain the following class features. Hit Points

  3. srd.dndtools.org › srd › classesSRD - Scout

    Class: Ranger or scout. Level: 13th (ranger) or 8th (scout). Replaces: If you select this class feature, you do not gain the camouflage ability, and your hide in plain sight ability (gained at higher levels) is modified.

  4. Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. Traits. Keen Hearing and Sight: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. Actions.

  5. You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands.

  6. 22 cze 2023 · The Scout Rogue takes the tools of the traditional rogue archetype and adds on some nature skill. What it focuses on more is a range-loving build with spectacular movement options, great first-turn power and the best level 17 option a Rogue can ask for, in terms of damage.

  7. www.sw5e.com › characters › classesScout | SW5E

    Scouts focus their combat training on techniques that are particularly useful against their specific favored foes. Scouts acquire the ability to cast tech powers through utilization of a wristpad. Their powers, like their combat abilities, emphasize speed, stealth, and the hunt.

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