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  1. 21 paź 2012 · Re: ETS2 Prefabs editing guide from ETS2 Forum. by Oleg » Tue Sep 27, 2022 6:53 pm. These are in properties of spline's control points. ets2_prefab_settings.jpg. You can select control points of spline when you switch it to Manipulators level. '5' is a default hotkey.

  2. 7 lip 2013 · ZModeler3 allows you to edit and create new prefabs for ETS2. Since prefabs include paths and routes and these are implemented in ZModeler as splines, you should configure ZModeler to work with ETS2 and splines properly.

  3. In order to edit your own maps for ETS2/ATS, you need to load up the map editor program. SCS Software have provided a map editor that is built into the game. Getting to the map editor is much easier in recent versions.

  4. Tutorials/Map Editor/Prefabs/Prefab Nodes. < Tutorials ‎ | Map Editor ‎ | Prefabs.

  5. This tutorial currently uses ETS2 road types and prefabs. Please contribute to the guide with an ATS version if you are able. Tutorial 2 — Creating a basic map. This tutorial will introduce you to the basics of road placement in the map editor, and guide you through the creation of a small city block. Open the editor; Draw a road

  6. Load the map in the editor. If the load fails, examine the log and fix the errors. The -unlimitedlog command line parameter might be useful during that if you have many old prefabs.

  7. W przypadku prefabu, z którego korzysta kilka firm (np. jeden prefab dla NBFC, WGCC, ITCC i FCP) musimy najpierw kliknąć na Add Prefab Signs i zatwierdzić "OK", ponownie wejść we właściwości i wybrać "Edit Signs" a następnie wykasować znaki z teksturami dla

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