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  1. 5 cze 2012 · Top 20 wads ever made. by ibm5155 » Thu Dec 12, 2013 12:30 am. So here's an under construction list of the best wads of all the time (vanilla, newschool, multiplayer,...,ALL!!)

  2. Here you can find tools to edit game data files such as WADs and PK3s. Perhaps the 3 most known WAD editors to date are XWE, SLumpEd, and SLADE 3. The former two were lump editors of the past generation, while SLADE 3 has superseded both XWE and SlumpEd.

  3. 5 cze 2012 · You should try both insanweps.wad and insanmons.wad It adds a decent amount of custom monsters and weapons. If you want to play these mods, load insanweps FIRST, then insanmons or else it won't work. It requires Skulltag actors and data. Some enemies are invisible if you play the Ultimate Doom because there are Doom 2 actors.

  4. Partial & Total Conversion WADs which add or change textures along with decorations, monsters, or weapons, making them incompatible with other partial and total conversions due to conflicts with multiple mods overwriting the same actor in the code.

  5. Here is a partial list of mods that are working on Zandronum, classified by game type.

  6. A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows. MAPINFO Converter

  7. Support for large number of ZDoom and GZDoom mods. Choose between GZDoom's OpenGL renderer, or Doom's Software renderer. Useful features like a console, Quake-style key bindings, freelooking, and jumping. Support for many Doom engine based games including Heretic, Hexen, and Strife.

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