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The Zamorak halo is an item worn in the head slot that can be bought from (or sold to) Lanthus for 75 castle wars tickets. The Zamorak halo acts as a Zamorak item and thus prevents its wearer from being attacked by Zamorak followers in the God Wars Dungeon.
The Zamorak halo is an item worn in the head slot that can be bought from (or sold to) Lanthus for 75 castle wars tickets. The Zamorak halo acts as a Zamorak item and thus prevents its wearer from being attacked by Zamorak followers in the God Wars Dungeon.
K'ril raises both of his scimitars in the air before slamming them down as his magic attack, emitting a magical shock wave at his target. This attack deals a minimum of 10 damage and a maximum of 30 damage if it hits. He has a 1/3 chance of performing this attack. Both attacks are single-target.
K'ril Tsutsaroth (pronounced / ˌkrɪl ˈtʌdziːrɒθ / KRILL TUTT-zee-roth [1]) is the boss of the Zamorak Fortress in the God Wars Dungeon. To gain access to his chamber, players must have slain 40 Zamorakians throughout the dungeon.
This is just a quick guide for anyone who may have seen it but needed a bit of help figuring out the Zammy 5:0 ranged method.
The Legacy of Zamorak is a storyline and quest season following up from the Elder God Wars narrative, and is planned to be told over the course of six months through quests, combat encounters, skilling updates and reimagining of the Wilderness.
Just at 1k you have to play pretty much perfectly by losing as little time as possible between runes and getting back to zammy, switch to blood barrage while attacking him, and eat a few bits of food.