Search results
12 cze 2007 · We set the Z-Factor parameter based on latitude (angular distance north or south of the equator). The Z-Factor parameter is in many Spatial Analyst and 3D Analyst tools; Hillshade and Slope are the two that I use most.
- Geographic Coordinate System
A geographic coordinate system (GCS) uses a...
- Slope
If the x,y units and z units are in different units of...
- Projected Coordinate System
A projected coordinate system is defined on a flat,...
- Hillshade
If the x,y units and z units are in different units of...
- Charlie Frye
I am the Chief Cartographer at Esri and work on the Living...
- Geographic Coordinate System
In ArcGIS you use the 'Z-factor' in the hillshade tool to do this as per the documentation here. You multiply the z conversion factor by the exageration factor. If your z-units are the same as your distance units then it will default to 1 and you can then treat it just as an exageration factor.
21 lut 2020 · Lastly the Z Factor parameter is used to scale the height of a surface in Z axis . Changing those parameters will alter the shadow of the terrain surface, therefore you can use those parameters to tweak the output of a hillshading in order to get a better hillshading visualization.
7 kwi 2023 · azimuth, z-value and elevation combinations will all influence the hillshade and can create artifacts in the result. There is a vast array of literature out there on hillshades and what they can and can't do and what can result with varying the parameters.
Funkcja udostępnia dwie opcje generowania cieniowania rzeźby terenu: tradycyjną i wielokierunkową. W metodzie tradycyjnej cieniowanie rzeźby terenu jest obliczane z użyciem źródła oświetlenia z jednego kierunku oraz właściwości wysokości i azymutu określających pozycję słońca.
26 wrz 2012 · I have a question about z factors and how to use them within a slope analysis and hillshade function. I have a data set that is XYZ. X and Y are in decimal degrees while z is in meters.
7 wrz 2011 · The <grid> z units are multiplied by the specified {z_factor} to convert the output raster z units to another unit of measure. By default, {z_factor} of 1 is applied. Higher z-values will result in a more exaggerated relief (surface) and, thus, in a more extreme shading.