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  1. The core sources of income are $1 for every pop, and $100+n for completing round n. These make up the round cash column. Due to the high numbers of bloons in later rounds, cash per pop is reduced to $0.5 after round 50, $0.2 after round 60, $0.1 after 85, $0.05 after 100, and $0.02 beyond 120.

  2. Generally, each bloon popped is worth $1 and gain money reward $(100+R) after finishing round R. However, reaching certain rounds may include a reduction in cash-per-pop down to a certain percentage. Cash-per-pop tax begins on Round 51 (50%), followed by 61 (20%), 86 (10%), 101 (5%), and 121 (2%).

  3. I've always wanted to visually see how much money is earned each round, so I decided to make this. All the numbers were directly sourced from the BTD6 wiki (https://bloons.fandom.com/wiki/Rounds). Graphs were made in Excel. "Money Earned" includes $100 cash earned at the end of every round.

  4. for each tower I’ll show its main details like this: path - total cost - money per round - rounds to break. even (efficiency) such that a 000 farm would be: 000 - 1325 - 80 - 16.56. general notes: the lower the efficiency score the better. I have done all the testing and math for this on 15/6/24 and 16/6/24 so ver 43.

  5. BTD6 Income Calculator. Impoppable, CHIMPS. Check out the new round info pages!

  6. BTD6 Rounds. These pages contain detailed information about every fixed round in BTD6. See also: income calculator. Regular Alternate Reverse. This includes: XP. XP for completing this round. Cash. Maximum available cash per round, ie from both pops and end of round cash (100 + round).

  7. 11 lis 2023 · This guide is tailored to assist you in navigating the game's most difficult modes, all the way up to and including round 100. It's packed with strategic tips and essential information, including when to expect camo and lead bloons, as well as MOABs, ZOMGs, and DDTs.

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