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  1. 13 sie 2016 · The key factors that separate stories in games from other media is the freedom of how you tell the story, the content included, and how it effects everything. Many games have dynamic stories where the player tells the story of the character by the actions chosen. Any othe media is limited in that it can't be dynamic.

  2. 15 mar 2018 · So I know a big problem I have right now, is actually planning the game, something a few people have told me before - but I could really use some advice on how to learn to set limits, and to piece together your ideas, and just learning how to tell a story.

  3. I don't know enough about either to know which is best for a complete beginner. Any advice would be greatly appreciated. If it helps inform your response, here are some points about what I'd like to achieve long-term: I'm very much interested in using the medium for storytelling, so my game would likely be dialogue heavy.

  4. To write a story for a game, you do have to know how to write stories in general, for your effort to be any good as a story. Having it as a game, will introduce additional complications on top of the story.

  5. Scenes and ideas vaguely wander my mind that I want to try to fit into a story. I let these ideas simmer. Then, I try to think of characters first that have an interesting array of qualities. I come up with strengths, flaws, goals, and how each character is related.

  6. 28 lip 2024 · Once you're familiar with Twine, you should learn more about the story format you're using. Story formats are like game engines, and determine the features you'll have access to and the way you'll write code.

  7. 16 cze 2023 · This resource is an expanded version of that, with a selection of free tools to make story heavy or dialogue-based games. These tools are useful for a number of genres: some are laser-focused on interactive fiction, while others are great for visual novels, dialogue-driven RPGs, adventure games, or other work where words and choosing among text ...

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