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  1. 13 sie 2016 · The key factors that separate stories in games from other media is the freedom of how you tell the story, the content included, and how it effects everything. Many games have dynamic stories where the player tells the story of the character by the actions chosen. Any othe media is limited in that it can't be dynamic.

  2. I still use 1.4! I own 2, but I prefer the interface of 1.4, and the auto-import for 2 doesn't do a great job with a lot of my codebase.

  3. I previously used 1.4.9999 or whatever it was called - the final release of GMS1 - but it wouldn't work properly after I updated Windows so I was forced to downgrade. I use GMS1.4 because I'm very comfortable with the interface.

  4. Catch me streaming on Twitch: https://www.twitch.tv/hannahsoverinvestedINTO THE AM: https://intotheam.com/hannahsoverinvestedThank you to @GMTK who is always...

  5. 0:00 IntroGMS is a game engine I have used to make my gamest. It can be really overwhelming at first, but I'll try to explain the basics. This is about the o...

  6. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  7. 30 sie 2018 · GameMaker Studio 1.4 receives its final update before the release of GameMaker Studio 2. Discover what's changing and which version you should download.

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