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  1. 5 paź 2021 · I came up with a 4-part overview series and a glossary for all functions and variables: #1 Shaders in GameMaker A quick tutorial to introduce you to shaders, texture pages, and how to apply your first shader. #2 Variables and Data Types Variables in shaders are a little more complicated than in GML. This tutorial covers all the different types ...

  2. Shaders should be used for special effects. I.e. if you create a glowing object that changes its alpha in the step event, this will probably be more CPU heavy than a shader which will take advantage of the GPU as far as I know. Shaders can also do some really fancy things that standard code in the draw or step event can not.

  3. If you have created a shader in GameMaker, you might have noticed the following keywords in the default pass-through shader. These keywords help the shader understand the purpose and scope of each variable: Attribute: These are variables passed in by OpenGL to the vertex shader. These can change per vertex and are read-only.

  4. Resource. GMshaders.com just went live! It features a 4-part shader overview and a complete glossary of every shader function (with examples)! Please check it out!

  5. I previously used 1.4.9999 or whatever it was called - the final release of GMS1 - but it wouldn't work properly after I updated Windows so I was forced to downgrade. I use GMS1.4 because I'm very comfortable with the interface.

  6. A fairly large list of quality Minecraft 1.14.4 Shader Packs designed by various artists. Be sure to scroll through all the pages and you will surely find something that you will download, install and enjoy!

  7. Shaders are a very powerful tool that can be used to manipulate the graphics that your game renders to the screen, permitting incredibly fast effects that can range from, for example, adding a subtle colour hue to a sprite, right up to full screen distortion effects. But what is a shader?

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