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  1. 1 sty 2015 · But what is the intersection of games, narrative, and learning? We believe the answer lies in how we define narrative within the game context and leverage that definition toward the alignment of game and learning objectives.

  2. What are the psychological foundations of game-based learning? We argue in this article that games are a complex genre of learning environments that cannot be understood by taking only one perspective of learning.

  3. 30 mar 2024 · Serious educational games are digital games designed to support teaching or learning objectives that have become popular among children. However, a set of principles is needed to develop a successful educational game.

  4. 28 lip 2020 · DGBL spans from serious games developed with learning or instructional objectives, to student game design activities to explore a subject matter, and the use of commercial off-the-shelf (COTS) digital games to address both content-based and high-order learning outcomes (Van Eck, 2006).

  5. 3 sie 2021 · All video games, by design, are oriented in the narrative. Some games exemplify a colloquial notion of narrative (e.g., MYST), while others seem less story-like (e.g., Tetris). From a literacy perspective, narrative extends beyond the story.

  6. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  7. 1 mar 2024 · With fundamental visual storytelling training and practices in both groups, the high-performance works revealed more creative analogical expressions and related scientific knowledge, while the medium and low-performance works showed limited analogy or partially correct knowledge in STEM.