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  1. 15 sie 2019 · In this teacher-ready theory review, we present the connection between teaching and storytelling, highlight a variety of storytelling approaches, summarize why storytelling works as a...

  2. 15 wrz 2020 · This work has implications for designers of educational games by classifying the different designs a Visual Novel can employ to teach-ultimately informing how to better present educational...

  3. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  4. 31 gru 2021 · Now in a fully revised and updated second edition, this innovative and wide-ranging book shows how storytelling can open new worlds for individuals with special educational needs and disabilities.

  5. 1 sty 2015 · This chapter proposes that understanding how narrative intertwines with human experience of the lived-in world requires the application of a situated cognition framework, defining recipient-content-context interactions as dynamic and co-determined.

  6. 15 cze 2020 · The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact...

  7. 1 gru 2011 · The resulting DVSL uses an explicit flow representation to help educational game authors (i.e. educators) to design the story-flow of adventure games, while providing specific features for the integration of educational characteristics (e.g. student assessment and content adaptation).