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  1. 5 gru 2023 · perspectives and encounters of students grappling with learning disabilities when evaluating the ramifications of non-linear storytelling within the realm of video games.

  2. 1 sty 2015 · open access. Abstract. In this paper we present a study about multi-sensory content within the context of learning activities aimed at people with intellectual disability. A story was prepared together with traditional stimulus (audio and visual) and multisensory (audio, video, tactile and smell).

  3. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

  4. 15 cze 2020 · The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact...

  5. 23 wrz 2024 · This exploratory study investigated the impact of digital storytelling (DST) on the writing skills of primary students with dyslexia within Green's 3D socio-cultural model. It uncovered DST's potential as an inclusive and culturally responsive pedagogical approach.

  6. 1 sty 2024 · The results showed a link between frequent play and involvement in certain game genres, such as action and role-playing games, to the improvement of students' cognitive development.

  7. 9 lip 2021 · Self-advocate and researcher Ellen Jones (French & Jones, 2019) asserts that life stories have historically provided a way for people with learning disabilities to contribute to research journals, by, for example, sharing their employment stories and so creating new positive role models.