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  1. 15 wrz 2020 · This work has implications for designers of educational games by classifying the different designs a Visual Novel can employ to teach-ultimately informing how to better present...

  2. Interactive narratives are widely used to frame and contextualize education in games. However, the specifics of how their designs aid the learning process and outcomes remains relatively unex-plored. To better understand this space, a study was conducted that focused on one sub-genre of interactive narrative, Visual Novels.

  3. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  4. This paper argues that video-games are designed as interactive stories, which means that players need a working knowledge of video-game mechanics as well as narrative structure to play and make sense of video-games.

  5. 6 mar 2020 · The aim is to set design principles for educators attempting to create visual novel games for their teaching purposes, by exploring the research question 'What is the educational potential of...

  6. Download Free PDF. Exploring Visual Storytelling. Brian Arnold. Film, video games, television ads, corporate presentations-whatever medium you're working in, a visual story is the most compelling way to provide your audience with information and, more important, with an emotional experience.

  7. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

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