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  1. 18 gru 2023 · Jojo Stand Script. user1321. Dec 18th, 2023 (edited) 1,234 . 0 . Never ... false] Auto Buy Mask When The Stand Respawn ['FPSCAP'] = true, --[false | This is so your main account gets the most fps (MAXED IS 60, SUGGEST 30 FPS ON STANDS) ['Msg'] = 'Yare Yare Daze.', --When You Say [/e msg] It Makes All The Alts Say That Message ['Alt'] = false ...

  2. 20 mar 2023 · if a command has a capital then make sure when you type it in that letter is capital. summon! -- summons the stand. ora! -- attacks infront of you. mimic! -- does what you do. unmimic! -- stoms mimicing. Stop! -- makes the stand stop doing everything. left!-- sets position. right! -- sets position.

  3. 24 wrz 2024 · Jojo Stand Script. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! FPS_BOOSTER = false, -- Set to false to see, set to true to not see. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

  4. 4 cze 2023 · This has improved versions of some of the stands. As well as some new stands. Credit to XDavodioX for the original script. Credit to all the creators of the models used in this script.

  5. loadstring(game:HttpGet("https://raw.githubusercontent.com/racemodex/my-scripts/master/dahoodjojostand-v3rmversion", true))() execute this script next (same on stand) getgenv().settings = { ['Stand'] =put your stand id here, --userid of the stand ['Owner'] =put your user id here, -- userid of the jojo stand owner } getgenv().commands ...

  6. 27 lip 2024 · Hi developers, my current system is like: gets the input from local script via remoteevent and finds the move from moves table and fires the move to module and thats it for example the world moveset is like that: local moves = {. [“TheWorld”] = {. [“StandOn”] = {. [“C”] = “TimeSkip”,

  7. 11 lis 2022 · A simple script that lets you rack/unrack big weapons from your car/police vehicle with proper animation to it. # Reminder: This only removes and give it back the weapon with predetermined acessories that are in the client.lua.

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