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A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis. It features procedural world generation with greedy meshing, data persistence and an inventory system.
- GitHub - wetstreet/Theircraft: A Minecraft clone using Unity.
This is a Unity project I made to recreate some features in...
- GitHub - aidan-clyens/TerrainGenerator: A procedural terrain generator ...
Generating Terrain. Add TerrainGenerator prefab into scene....
- GitHub - wetstreet/Theircraft: A Minecraft clone using Unity.
This is a Unity project I made to recreate some features in Minecraft. All resources are from Minecraft and owned by Mojang. I use library from NBTExplorer to read/write Minecraft saves.
Here's a cute little Unity script for generating Minecraft-like terrain, made with GPT4 and 10% more love than the next leading AI. More example images, the script itself, and a description of its creation can be found at this here Github page.
Generating Terrain. Add TerrainGenerator prefab into scene. Configure settings and add terrain and water materials. Click "Generate" to create terrain. Randomize terrain settings by clicking "Randomize". Save terrain by entering a name and clicking "Save". Saved terrains can be loading by selecting a name and clicking "Load". Terrain Generator.
Generate code for Roblox, Unity, Minecraft (Forge), and other gaming platforms. Search AI-Generated Code for free from GPT-4, ChatGPT, Copilot, etc.
A simple recreation of the classic "Minecraft" video game made in the Unity3D game engine. FEATURES - 28 nature and building blocks available to use - Classic sound effects, music, and graphics from the original game - All data from your world will be saved, even when you close the application.
Would you like to learn how to create minecraft-like world in unity procedurally? I have created a tutorial about how to use procedural generation to create the world, multiple biomes, place trees and add a player that can dig.