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  1. I think Renpy's better in all situations. Extremely easy to get a game running; you just write some super easy to read script, add some image and music commands, and run it. It's not in a graphical UI, but that doesn't mean it's hard.

  2. I'm in the midst of creating a visual novel that heavily emphasizes artistic elements. From the research I've conducted, Ren'Py appears to be a fitting choice for my project due to its capabilities. However, I'm finding the programming side of it quite challenging to grasp.

  3. Now, I like all 3 for different applications, but for pure VNs I think Ren'Py is the best choice if you're willing to commit to learning it and how it works; but if you just want to build something really quickly with little customization, then Tyranobuilder could work for you.

  4. 20 lis 2017 · Depends on what you wanna do with the engine. Tyranobuilder is more intuitive at first sight, just like peolple keep saying Ren'py is so "easy" compared to VNM. If you only want to do simplest visual novel, with default template, these two might suit you.

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  6. Seguimos probando otros programas para hacer VN y en este turno veremos Renpy, la primera opción para muchos.¿Está TyranoBuilder a la altura de Renpy o Renpy...

  7. 11 mar 2021 · Throwing this out there - I'm not familiar with TyranoBuilder so I do not know if you can easily change the resolution in it. While RenPy provides an easy way when you create the game to pick between two resolutions, you can simply edit the files and set the resolution to anything you want.

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