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  1. Torm (pronounced: /ˈtɔːrm/ TORM[19][1]) was the Faerûnian patron deity of paladins and the god of duty, loyalty[4], righteousness, obedience and,[1] after the Spellplague, law.[13] By the late 15th century DR, Torm was the war god of courage and self-sacrifice.[9] Torm could appear as a 12‑foot...

  2. Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage.

  3. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet).

  4. Spell Slots. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

  5. 25 sie 2023 · At this level you have enough spell slots that Shatter+Destructive Wrath twice per rest is doable, and the damage is good enough to justify the expense, provided that you’re hitting two or more targets.

  6. Gods of war include champions of honor and chivalry (such as Torm, and Heironeous) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane and Hextor).

  7. 27 lip 2021 · Our full guide to DnD 5e gods and deities, including alignment, roleplaying tips, and a comprehensive list of Forgotten Realms deities.

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