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6 kwi 2014 · Keeps the noobs out. • The most widely-used ticket scanner in ROBLOX aviation • Defined the look and function of almost all ticket scanners in use today An AviaTech Original Product
- fryxen Ticket Scanner & Passport Gate Set - Roblox
The fryxen fluxScan set is a set of two elegant scanners...
- PodTech Products and Set-up Guide - Bulletin Board - Roblox
PodTech product hub for purchasing can be found here: Hub -...
- Ticket Scanner Fingerprint Logic - Scripting Support - Roblox
so i want to make a ticket scanner, but i want there to be a...
- fryxen Ticket Scanner & Passport Gate Set - Roblox
23 gru 2021 · The fryxen fluxScan set is a set of two elegant scanners (Ticket & ePassport Gate) designed to fit into any modern airport. Both gates are able to be modified to accept other tools by simply editing a script.
Airport Ticket Scanner - By @AbstractAviator. 68% (20+ votes) 0 review (s) 4. Get Model. This model contains scripts. Type. Model. Created. Dec 21, 2015. Updated. Nov 2, 2018. Description. Reviews. THIS IS THE ORIGINAL TICKET SCANNER, IF YOU SEE THIS ANYWHERE ELSE IT HAS BEEN RE-UPLOADED. 3 NOV 2018: now at 1305 takes! Thanks!
2 lip 2019 · PodTech product hub for purchasing can be found here: Hub - Roblox. PodPhone. PodPhone is an easy to set up phone that allows you to use a device as your ticket and allow you to scan it at gates and for boarding.
This is the Venus Tech self boarding gate tutorialPurchase here: https://discord.gg/GMN7nJXVSR
26 wrz 2023 · so i want to make a ticket scanner, but i want there to be a fingerprint scanning system but i want it to be kinda like where in this video https://www.youtube.com/watch?v=qgKw5StiGGU (18 seconds) they scan the passport. How can I do basically that but with a finger instead. 2 Likes.
21 sty 2024 · I am building a ticket scanner system for my game. I have a script that approves or declines entry through a scanner depending on the tool the player is holding. However, the scanners seem to randomly break and refuse to accept any .Touched events. Script: local allowedTicketNames = {. "Ticket". }