Search results
Thug is an interesting stat-block. Definitely on the upper-most end of CR 1/2. I know the encounter building guide says you can throw two of these guys against a first level party; those guidelines are mistaken.
Traits. Pack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated. Actions. Multiattack: The thug makes two melee attacks. Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions. Multiattack. The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow.
DnD 5 Stat Block Generator with real-time preview, predefined keywords to speed up data entry, output in PDF, XML, PNG or Markdown format.
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Multiattack.
Complete description and statblock for Thug compatible with D&D 5th edition.