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  1. A beginner-friendly OGL adventure scenario for your favorite d20 game. Easily launch a new campaign or level up your new characters with this compelling starter adventure about a shadowy deal. Designed for level 1-3 characters.

  2. 22 kwi 2001 · Beware! This review contains major spoilers. Three Days To Kill is an adventure module for characters of 1st-3rd level. It costs $8.95. Production &...

  3. While the Adventure Path series published by Wizards of the Coast serves to show the Dungeons & Dragons experience as intended, Three Days To Kill shows the flexibility of the new edition by presenting a short adventure that mixes the ambigious morality of low fantasy with a strong horror element. It's meant for PCs of 1st-3rd level.

  4. You've got three days to raise some hell. User summary: An adventure module for characters of 1st–3rd level. From the back cover: Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price.

  5. 6 mar 2015 · Three Days to Kill is a complete scenario for level 1-3 characters. In the wild valleys of the Deeps, a bandit lord is about to strike a dangerous deal. Your patron has hired you to disrupt the deal. They give you the tools; you provide the talent. Succeed, and rewards await you.

  6. This is an attempt at an special ops adventure using magic items to stimulate high-tech equipment. It's strength lies in forcing new players to plan an assualt. Unfortunatly the details are lacking. You have a map with a list of room contents.

  7. The first game adventure to take advantage of Wizards of the Coast's Open Gaming License debuted at GenCon this year, right on the heels of Dungeons & Dragons third edition. Written by John Tynes and published by Atlas Games, "Three Days to Kill" is thematically distinct from the other D&D products we've seen in recent years.

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