Search results
A beginner-friendly OGL adventure scenario for your favorite d20 game. Easily launch a new campaign or level up your new characters with this compelling starter adventure about a shadowy deal. Designed for level 1-3 characters.
22 kwi 2001 · Beware! This review contains major spoilers. Three Days To Kill is an adventure module for characters of 1st-3rd level. It costs $8.95. Production &...
While the Adventure Path series published by Wizards of the Coast serves to show the Dungeons & Dragons experience as intended, Three Days To Kill shows the flexibility of the new edition by presenting a short adventure that mixes the ambigious morality of low fantasy with a strong horror element. It's meant for PCs of 1st-3rd level.
You've got three days to raise some hell. User summary: An adventure module for characters of 1st–3rd level. From the back cover: Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price.
6 mar 2015 · Three Days to Kill is a complete scenario for level 1-3 characters. In the wild valleys of the Deeps, a bandit lord is about to strike a dangerous deal. Your patron has hired you to disrupt the deal. They give you the tools; you provide the talent. Succeed, and rewards await you.
This is an attempt at an special ops adventure using magic items to stimulate high-tech equipment. It's strength lies in forcing new players to plan an assualt. Unfortunatly the details are lacking. You have a map with a list of room contents.
The first game adventure to take advantage of Wizards of the Coast's Open Gaming License debuted at GenCon this year, right on the heels of Dungeons & Dragons third edition. Written by John Tynes and published by Atlas Games, "Three Days to Kill" is thematically distinct from the other D&D products we've seen in recent years.