Search results
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.
- The Deep Forest
For a long time, our monstrous home was occupied by invading...
- Store
My name is Avery Alder, and for the past thirteen years I’ve...
- About My Work
For the past seventeen years I’ve been designing tabletop...
- Dream Askew
Dream Askew gives us ruined buildings and wet tarps, nervous...
- Ribbon Drive
In Ribbon Drive, we collectively create a story about a road...
- Dream Apart
Dream Apart gives us demons and wedding jesters; betrothals...
- The Deep Forest
This map blends literal cartography with symbols, creating a rich visual record of land and people. Players collaborate to steer the fate of the community, while also introducing problems and tensions along the way. Supplies The Quiet Year requires 2-4 players and 3-4 hours.
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.
The Oracle: Spring. A♦ ... In preparation for the coming year, the community begins a huge undertaking. Start a project that will take ... 1. Play a Card 2. Adjust the Dice 3. Take an Action Discover Something New Hold a Discussion Start a Project Turn Summary 1. Play a Card 2.
Here is the rules summary I created for The Quiet Year, hope this is helpful to people: (Short game? Remove 4 cards from each suit; make sure to remove King of Diamonds, make sure you keep King of Spades. Completed projects are successful and benefit community. Step forward, not back - but ok if not everyone is happy. problem, opportunity, both…
You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck.