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  1. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

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  2. This map blends literal cartography with symbols, creating a rich visual record of land and people. Players collaborate to steer the fate of the community, while also introducing problems and tensions along the way. Supplies The Quiet Year requires 2-4 players and 3-4 hours.

  3. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

  4. The Oracle: Spring. A♦ ... In preparation for the coming year, the community begins a huge undertaking. Start a project that will take ... 1. Play a Card 2. Adjust the Dice 3. Take an Action Discover Something New Hold a Discussion Start a Project Turn Summary 1. Play a Card 2.

  5. Here is the rules summary I created for The Quiet Year, hope this is helpful to people: (Short game? Remove 4 cards from each suit; make sure to remove King of Diamonds, make sure you keep King of Spades. Completed projects are successful and benefit community. Step forward, not back - but ok if not everyone is happy. problem, opportunity, both…

  6. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

  7. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck.

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