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  1. Syndra conjures a rift that deals magic damage and 30% Shreds the target for 5 seconds. This ability upgrades the more it is cast. 15 Casts: Enemies adjacent to the target are Shredded and take magic damage. 30+ Casts: For every 30 casts, creates an additional rift that deals 35% damage.

  2. 9 sie 2024 · A very powerful reroll comp based around Syndra. The core concept is to do a stabilizing roll down in Stage 3-2 with Level 6, then either finish your 3 Stars with Level 6 in Stage 4 or push for Level 7 so you can slowroll for Neeko/Swain as well (Though you can finish them with Level 8 later as well).

  3. 9 sie 2024 · Push for Level 6 in Stage 3-2 and look for Syndra, Wukong and Preservers. Can run Cassio/Neeko/Jax in early midgame until you find Rakan/Karma. You have two choices with this comp, either you roll for Wukong*3 and Syndra*3 or you keep them as 2 Star with strong items and combat Augments and rush towards Level 8/9 so you can cap out your board ...

  4. TFT Team Planner Code: 0123380926102e0e1d2200TFTSet13. The Black Rose trait summons a beefy Sion to soak damage for your team and CC the opponent. This allows your Dominators time to cast abilities and scale. Look to play this comp when given an AP item opener or a Black Rose Emblem. Comp Overview

  5. Syndra flings the nearest enemy towards the farthest enemy, dealing magic damage to all enemies within 1 hex upon impact and stunning the thrown target for a few seconds. VIP Bonus: Force of Will's impact area is 1 hex larger and knocks up affected enemies for 1.5 seconds.

  6. 9 sie 2024 · Main focus is to reroll Syndra*3 and use Mordekaiser*3 as your main tank, coupled with Vanguards and 3 Mages. Can replace Vex for Norra in late game and connect Yuumi to Mordekaiser to help him stay alive.

  7. Data analytics of Syndra TFT Set - Syndra tft stats and abilities with best items, and recommended team comps. - TFT.OP.GG. Pull in all orbs on the battlefield and create 3 new ones, then fire them all at the enemy with the highest percent Health, dealing [ 80 / 120 / 200 ] () magic damage per orb. Lowest total Health breaks targeting ties.

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