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  1. 4 dni temu · When looking up a dialogue key, it will use the one in the NPC's file if it exists, else the one in the generic file, else a default text (usually blank). Each dialogue entry has a key with one of these formats:

  2. 6 dni temu · Sets the dialogue for the specified character using the specified asset key. Name is a fuzzy match. Key format appears to be file:key but exact specifics are unknown.

  3. Some examples of dialogue keys and explanations to hopefully make them make more sense. These are in ascending order of priority. You cannot specify season without day of the week.

  4. 22 kwi 2021 · Here's the code we're going to use for your first dialogue mod. We're going to add a line to Lewis's dialogue file, delete a line, and change a line. When you make your own mods, you can add as many lines as you like to as many NPCs as you like - and even make more NPCs to add more dialogue to!

  5. This problem can easily be circumvented by using Conversation Topics. Because CTs are essentially a new, unique dialogue key that youd mod creates, so long as you keep your CT name unique you can easily make any vanilla villager comment on your mods events through adding CT dialogue.

  6. 16 kwi 2024 · Player's guide to using mods. Getting Started. Troubleshooting. Key Bindings. Compatibility. Some mods let you edit key bindings, which are controller/keyboard/mouse buttons which do something in-game. This page explains how to configure them.

  7. Complete item cheatsheet guide to help you find all IDs of items in Stardew Valley, updated for 1.6. Quicky locate between objects, seeds, plants, furnitures, shirts, books and more!

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