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Mobile technology is technology that goes where the user goes. It consists of portable two-way communications devices, computing devices and the networking technology that connects them. Currently, mobile technology is typified by internet-enabled devices like smartphones, tablets and watches.
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Mobile computing involves mobile communication, mobile hardware, and mobile software. Communication issues include ad hoc networks and infrastructure networks as well as communication properties, protocols, data formats, and concrete technologies.
Mobile computing systems are computing systems that may be easily moved physically and whose computing capabilities may be used while they are being moved. Examples are laptops, personal digital assistants (PDAs), and mobile phones.
Mobile Computing is an umbrella term used to describe technologies that enable people to access network services anyplace, anytime, and anywhere. Ubiquitous computing and nomadic computing are synonymous with mobile computing.
We present a model of a mobile computing application environment and its formal specification using the RAISE specification language. Special care is taken to specify the location based operations that are typical of mobile computing.
The context of mobile computing is something that several individual disciplines within mobile interaction design are concerned with, and that has influenced the shaping of methodology, technology, and theory within and across the field’s internal disciplinary boundaries.
Mobile computing, or nomadic computing, is when computing is performed via mobile, portable devices, such as laptops, tablets, or mobile phones. Mobile computing can be utilized to create pervasive context-aware applications, such as location-based reminders.