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  1. 2nd-level illusion (ritual) Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

  2. Put them 100 feet out from the enemy with sneak boosting equipment and a ring or wand that can cast the silence spell, a gun that would normally be heard easily by any enemy close enough to shoot... Completely silent, spend grit to do violent shot and add more die to roll for damage...

  3. Components: V S. Duration: Yes Up to 10 minutes. Classes: Bard, Cleric, Ranger. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

  4. Silence is a 2nd-level illusion spell that creates a soundless sphere for up to 10 minutes. It prevents thunder damage, deafens creatures, and silences spells with verbal components inside the sphere.

  5. Bard, Cleric, Ranger. For the duration, no sound can be created within or pass through a 6-metre-radius sphere centred on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it.

  6. Silence. 2 nd-level illusion (ritual) Casting Time:1 action. Range:120 feet. Components:V, S. Duration:Concentration, up to 10 minutes. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

  7. Silence. 2nd-level illusion (ritual) Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

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