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  1. Most common sharkin race. Size. Blue Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium. Graceful Swimmer. Your swimming speed increases to 90 feet. Vicious Bite. When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack.

  2. Sharkin Variant . Sporting a unique ability score increase, and a wider variety of alignments, the half-sharkin is force to reckoned with. The base race is sharkin. Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1. Alignment.

  3. Racial Traits. Their nature and the strange corruption that warped them grants shark-folk the following traits: Ability Score Increase. Your Strength and Constitution scores increase by 2, and your Intelligence score decreases by 1. When on land or another terrain that isn’t water, your Dexterity score decreases by 2. Age. While many shark ...

  4. Sporting a shambling carcass, and unaging body, this sharkin variant strives to walk the earth forever. The base race is sharkin . Age. You don't age anymore and can live forever, or until killed by unconventional means or by magic. Size. Your size is comparable to a Sharkin subrace of your choosing.

  5. Quotes are not sourced from all markets and may be delayed up to 20 minutes. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice.

  6. These subraces, the Hunter Mano and the Kamohoalii are comfortable amongst all mano races and prefer the solitude of the sea over land. Hunter Mano (Hunter Shark) Your shark blood and genetics come from the hunter shark, an agile and fierce shark that hunts in the deep waters of the ocean.

  7. All of the races here are playable in 5e, just not necessarily legal in Adventurer's League.

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