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  1. The shark can breathe only underwater. Actions. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Description. Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

  2. Description. A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships. Monster Tags: Misc Creature. Environment: Underwater. Basic Rules (2014), pg. 135.

  3. A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships. Traits Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Water Breathing: The shark can breathe only underwater. Actions

  4. Shell Shark These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed

  5. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area.

  6. Sharks are a group of elasmobranch fish characterized by a cartilaginous skeleton, five to seven gill slit s on the sides of the head, and pectoral fin s that are not fused to the head… Under this definition, the earliest known sharks date back to more than 420 million years ago.

  7. dr-eigenvalue.github.io › bestiary › creatureReef Shark - GitHub Pages

    The shark has advantage on an attack roll against a creature if at least one of the sharks allies is within 5 ft. of the creature and the ally isn’t incapacitated. Water Breathing. The shark can breathe only underwater. Actions. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. medium beast cr1/2

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