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  1. The Mano (Shark-kind) The Mano were created by the sahuagin, who attempted to create a race of shark humanoids to serve as their minions. By combining the traits of various types of sharks and human slaves the Sahaugin had captured, the mano were brought into existence.

  2. Sharkfolks are terrifying predators. Hunting mainly in murky waters, they stalk their preys thanks to their highly developed sense of smell before falling on them and tearing them apart with their mighty jaws. When they hunt or raid creatures of the surface, they usually attack at night.

  3. Quotes are not sourced from all markets and may be delayed up to 20 minutes. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice.

  4. If an enemy is not within 30 feet, the shark-folk attacks the nearest creature. While in a frenzy, the sharkfolk has advantage on attacks and Wisdom and Charisma saving throws, but attacks against the shark-folk are made at advantage.

  5. Praedaren are mutinous spawn of the shark devil-diety Sekolah, sculpted in his own image. Under his servitude, they acquired their taste for conflict and plunder, as they were tasked with ravaging Sekolah's prey.

  6. I created this race and class guide for my players about 9 months ago and have recently updated it. it includes all of the races and classes from The Player's Handbook, Sword Coast Guide, Volo's Guide, Elemental Evil, Unearthed Arcana, D&D Beyond, Xanathar's Guide to Everything, as well as Critical Role (only because Critical Role content was ...

  7. character name eyes. age height. weight skin. hair. name. character backstory. treasure. character appearance additional features & traits. allies & organizations

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