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  1. 1 sie 2022 · Similar to the effects on behavior, research has shown that violent video game consumption is related to increased aggressive cognition and affect and decreased prosocial cognition and affect (with the opposite effects of prosocial video games).

  2. 13 mar 2018 · It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players.

  3. 1 sty 2014 · Empirical investigations have shown that playing violent video games is associated with an increase in aggressive behavior. The most comprehensive meta-analysis so far (Anderson et al., 2010) found that violent video game exposure significantly increases aggressive thoughts, hostile affect, and aggressive behavior.

  4. 22 lip 2020 · As meta-analyses on violent video games have been repeated over time, there appears to be a consistent downwards tendency in their point estimates, declining from 0.15 in early estimates to 0.10 in uncontrolled and 0.078 in controlled longitudinal estimates.

  5. 22 sie 2018 · Here, we review the extant evidence for the effects of VVGs on aggression across three different types of research – (1) experimental, lab-based studies, (2) cross-sectional and longitudinal studies, and (3) epidemiological studies of societal violence (e.g. violent crime rates).

  6. there is sufficient evidence that playing violent video games increases short- and long-term observed aggression, which was considered by the majority of Task Force members to have the greatest potential clinical and societal relevance.

  7. 26 lip 2016 · While there isn’t complete consensus in any scientific field, a study we conducted showed more than 90% of paediatricians and about two-thirds of media researchers surveyed agreed that violent...

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