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  1. 12 mar 2023 · This study conducts a systematic review of the Metaverse in English language learning, emphasizing its integration with traditional education, effective pedagogical approaches, the diversity of Metaverse types in EFL learning, and challenges linked with Metaverse-based platforms in EFL education.

  2. The study found that a user-generated 3D environment (Roblox) was helpful in learning English, especially the English learning with a Problem-Based Learning approach (Mustafa et al., 2020).

  3. 11 gru 2022 · The research findings show that: (1) Roblox could be combined with social interactive learning or collaborative learning environments, provide a VR environment that supports learning, and be of benefit to programming in STEM education; (2) the use of Roblox in learning has the advantages of attracting a large number of student users, eliciting ...

  4. 12 mar 2023 · This study aims to synthesize the available evidence to provide an overview of the current research on learning in Roblox by exploring its benefits, challenges, and existing gaps.

  5. 29 lis 2020 · Assessing Change in English Second Language Writing Performance begins by situ- ating the research within the broader domains of language testing and second language writing...

  6. 1 sty 2022 · Linguistic complexity is a useful indicator of second language development, including academic writing. One area of interest is the relationship between lexical and syntactic complexity, which some studies have shown to be in competition in learner writing.

  7. The Practical English Writing series uses current ESL best practices and theories for the best learner outcomes. This material has been taught and tested over the course of

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