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4 kwi 2022 · Try to put the viewport background transparency to 1.
18 lut 2024 · there is no good way of making this effect using camera effects. You can only make with viewportframes, if you want 2 fps. the only way is to make pixelated textures
12 paź 2019 · When playing EgoMoose’s Teleportation portal demo, I noticed that if your camera is really close to the portal, it looks as if you were playing an old, pixelated game, and so was born the idea for RFOTH. To achieve this….
2 mar 2024 · I have been trying to create a makeshift filter that makes the game appear pixelated, using GUI and ray casting, with the idea being that multiple rays are sent out in a sort of “FOV cone” formation, and then returns the…
10 lis 2023 · As far as I’m sure, if you don’t want to use ViewportFrames, your only option right now is pretty much just pixelated textures, e.g. go into an image editing program and find a blur effect that uses custom width/length to pixelate images.
2 lis 2020 · I’ve added transparency! It took me so long to figure out all of the color combining and everything, I’m so glad it’s done with. Thank you to this post for basically solving my issue with the colors.
Select this block part, then in the Properties window, Set Name to VFX_Flare. Set Transparency to 1 so the part is invisible. Enable Anchored so the physics system doesn't move the part when the experience starts. Add an attachment to this part. In the Explorer window, hover over the block part and click the ⊕ button.