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  1. 7 lut 2024 · the reason it is not working is because on line 3, where you make the variable “camOffset”, you put it to Humanoid.CameraOffset. the variable is reading the property, not referencing it. to fix this, remove the camOffset variable all together and apply the humanoid’s camera offset manually.

  2. 4 paź 2024 · So, I made a force shift lock script and in first person the camera offset does not apply. This would be fine, but it kind of ruins my crouching. this is how I made it: Force Shift Lock (Using Player Module) - Resource…

  3. 23 sie 2020 · here’s a video: how can I fix this? Paradigmed (Whyoming) August 24, 2020, 4:03pm #2. It looks like your camera may be set to custom when it should be set to fixed. You can go into Workspace.Camera and mess around with the properties to see if it changes anything.

  4. 8 paź 2024 · I’m making a camera offset, and currently the camera can go through walls. How would I fix this? code so far (doesn’t work well, is in a renderstepped): local Cast = workspace:Raycast(HumanoidRootPart.Position,Humanoid.RootPart.CFrame.RightVector * 1.5,Params) if Cast then.

  5. 30 lip 2023 · Keep it simple and clear! Making camera shake using CameraOffset. What is the issue? Include screenshots / videos if possible! It wont make a single shake when I test it. What solutions have you tried so far? I looked at every solution, it still didn’t work.

  6. 29 gru 2021 · I’m working on an FPS game, and I’m trying to get the Player’s camera offset to match the position of their head using the humanoid camera offset. It works fine until you look any other direction that isn’t the default axis.

  7. 2 dni temu · When using scroll wheel for camera movement in my current project it doesn’t do anything but if I use it in any other place it works perfectly fine. Using scroll wheel in my current project: Using scroll wheel in any other project: I did alot of changes to my current project and didn’t noticed when this really started to happen so I got no clue what’s the main issue causing this problem ...

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