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  2. After removing * the indicator balls and moving to the end of the line of balls, * Karel will be at the midpoint. */ public class MidpointKarel extends SuperKarel { public void run () { fillRow (); gatherBalls (); reposition (); moveHalf (); cleanUp (); adjust (); // Adjusts for 1x1 world if (leftIsBlocked ()) { turnAround (); } ...

  3. Midpoint Karel. Written by Tyler Conklin Based on past editions of this assignment as created by Mehran Sahami, Keith Schwarz, Eric Roberts, and others. Handouts: Karel Reference Day1: Midpoint.java or BonusKarel: Midpoint.java. This is a bonus program! It's meant to be challenging.

  4. public class MidpointFinderKarel extends SuperKarel { public void run() { // move from bothsides to mid. step by step /* pre-condition: Karel travel between two beepers, * collect the beeper it found, and * put one 1Ave closer to mid. * post-condition: Karel have both beepers by bothsides, * it stand on the mid corner.

  5. * Facing in any direction, Karel will walk until there is a * beeper directly in front of him. */ private void walkToBeeper(){move(); while (noBeepersPresent()){move();} moveBackward();} /* METHOD: moveBackware() * * Karel will move backward one square while remaining * facing in the same direction. */ private void moveBackward(){turnAround ...

  6. Karel the Robot finds the Midpoint. Raw. MidpointFindingKarel. import stanford.karel.*; public class MidpointFindingKarel extends SuperKarel { public void run () { placeRowOfBeepers (); BounceRoutine (); stopatFinalBeeper (); } // Lay out the Beepers. private void placeRowOfBeepers () { putBeeper (); while (frontIsClear ()) { move ();

  7. 1 lut 2012 · Karel can put down additional beepers as it * looks for the midpoint, but must pick them up again before it * stops. The world may be of any size, but you are allowed to * assume that it is at least as tall as it is wide. */ import stanford.karel.*;

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