Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. The spell attack lets you bypass legendary resistance and magic resistance. But by making it a saving throw for the continued effect, you get an opportunity to bait a use of legendary resistance if they fail (which might be a low chance).

  2. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 minute. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target.

  3. A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

  4. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

  5. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

  6. Ray of Enfeeblement. 2nd-level necromancy. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute . A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target.

  7. 31 maj 2022 · What Does Ray of Enfeeblement Do in 5e? Ray of Enfeeblement is a ranged spell attack that reduces the target’s damage with Strength-based weapon attacks by 50% if it lands. Ray of Enfeeblement does not deal damage, even if the spell attack lands.

  1. Ludzie szukają również