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  1. This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files.

    • Pull requests 4

      Quake GPL Source Release. ... Contribute to...

    • Security

      GitHub is where people build software. More than 100 million...

    • Insights

      Insights - GitHub - id-Software/Quake: Quake GPL Source...

    • 834 Forks

      834 Forks - GitHub - id-Software/Quake: Quake GPL Source...

    • 4.3k Stars

      4.3k Stars - GitHub - id-Software/Quake: Quake GPL Source...

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      Permalink - GitHub - id-Software/Quake: Quake GPL Source...

    • 2 Commits

      2 Commits - GitHub - id-Software/Quake: Quake GPL Source...

    • ID Software

      id Software has 20 repositories available. Follow their code...

  2. id Software has 20 repositories available. Follow their code on GitHub.

  3. 1 paź 2024 · QuArK is a powerful editor for video games based on or similar to id Software's series of Quake games. Currently it supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods.

  4. The source release of the Quake tools and utilities - id-Software/Quake-Tools.

  5. en.wikipedia.org › wiki › Quake_engineQuake engine - Wikipedia

    The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering . Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later .

  6. iocod is an open source reimplementation of a modified id Tech 3 engine used in several popular video game titles. It is based on the GPL release of Quake III Arena™, and includes source code from other derivative GPL releases of id Software titles such as Return to Castle Wolfenstein™, Enemy Territory™, and Doom 3: BFG Edition™.

  7. Modern-day Quake source ports add a variety of new and enhanced features for level designers to make use of, such as fog, colored lights, or texture transparency.

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