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This pages lists all of the individual Catch Calculators we've created for various games in the series. Our calculators are designed to match the internal mechanics as closely as possible to provide you accurate catch rate chances.
It's effectively a catching simulator that's a mix of Let’s Go catch rates and old school Safari rules with rocks and bait. How I did it: I used Conditional Formatting to tie specific colors to numbers and used those numbers to create a 24x24 sprites of the first 151 Pokémon.
To approximate your chances of catching any Pokémon in the third- and fourth-generation Pokémon games, enter the appropriate information below. To learn more about how this works, see the Gen III/IV Capture Mechanics page.
This Pokémon Catch Rate Calculator is a tool designed to help trainers estimate the probability of successfully catching a Pokémon in the core series games. This calculator takes into account various factors that influence the capture process, such as the Pokémon’s base catch rate , its current HP , any status conditions , and the type of ...
This is a massive spreadsheet in progress and thus not everything works perfect just yet. Feel free to download it for yourself and change it as it suits you. On the last sheet are references...
Back in Gen 6, I had found an Excel Spreadsheet online that had a sortable Pokedex. As someone who loves making spreadsheets, I worked on modifying it and expanding and have kept it through the newest Gen (with more info I am sure to come).
This tool does all of the math to calculate your likelihood of catching a Pokémon in Pokémon Legends: Arceus. You can select any Pokémon available and any Poké Ball you wish. Simply fill out the rest of the information and it'll do all of the hard work for you.